Check out this PDF outlining 50 communications activities for the classroom: 50 Communications Activities, Icebreakers, & Exercises. By Peter R. Garber.
And it’s just as pointless to condemn any ban on electronic devices in the classroom.
Source: No, Banning Laptops Is Not the Answer – The Chronicle of Higher Education
It’s never fun delivering bad news, but you can soften the blow if you do it the right way.
Source: 7 Emotionally Intelligent Ways to Deliver Really Bad News | Inc.com
Closure ends a lesson and creates a lasting impression, so make it fun. Students will better retain information reinforced with music, movement, art, or play.
Source: 22 Powerful Closure Activities | Edutopia
Practices from the software-development world can be adapted to disrupt undergraduate education’s “seat time equals learning” model.
Source: 3 Easy Ways to Embrace High-Impact Learning – The Chronicle of Higher Education
Click here to learn more about the 3-2-1, a great strategy for homework or class discussions: http://www.theteachertoolkit.com/index.php/tool/3-2-1
Genre is a idea that crosses disciplinary, national, methodological, conceptual, and pedagogical borders. The purpose of Genre across Borders (GXB) is to advance genre theory and research by helping scholars and students cross these borders. The site combines two primary functions:
- As a reference guide to scholarship in the many fields of genre study
- As a networking portal for scholars and teachers
Source: Genre Across Borders (GXB) | an international, interdisciplinary network of researchers, theories, and resources
Whether you already do student-led conferences or are interested in making a shift, this list includes a variety of go-to examples, guides, tips, and forms to help launch or improve these meetings.
Source: Student-Led Conferences: Resources for Educators | Edutopia
Because PBL is about more than learning content, PBL teachers should investigate and experiment with multi-model strategies for assessing their students’ learning skills.
Source: Evaluating Project-Based Learning | Edutopia